IT Systems Admin & Developer.
I don't just maintain systems — I build the tools that make them run themselves.
I'm Josiah Taylor, an IT Systems Administrator and Developer who lives at the intersection of infrastructure and software. Equally at home in a terminal diagnosing a system issue and deep in a codebase solving a hard problem.
My approach is simple: find the friction, build the fix. Whether that's automating away repetitive admin work, standing up reliable infrastructure, writing a low-level C++ engine, or reverse-engineering a bug that's been annoying players for years — I dig until it's solved.
Endlessly curious. Always building.
A low-level networking engine built from scratch in C++. Handles socket management, packet serialization, connection lifecycle, and data transmission — a clean, reusable foundation for networked applications without high-level abstractions.
A custom game engine built in C++ from the ground up. Implements core systems including a rendering loop, entity management, input handling, and scene graph — designed to understand how games work at the metal.
A Python-based keylogger built for security research and educational purposes. Captures keystrokes and logs them to a file — a practical exploration of OS-level input hooks and security awareness.
Whether you have a role you think I'd be a great fit for, a problem worth solving, or just want to connect — reach out.
Open to opportunities in systems administration, DevOps, and development.